∂αяк ωαтєяѕ
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∂αяк ωαтєяѕ
~Full Name~
Liliana Hawke
~Goes By~
Liliana or Lili
~Age~
23
~Date Of Birth~
December 12,
~Race/Being~
Human/Demon (She's unaware of the demon)
~Personality~
Liliana's biggest strength is her wildcard personality - it's usually difficult to tell what she's really thinking. While most people would over analyze some situations, she would just do. A best way to describe her is by comparing her to a pacing tiger trapped in a cage. Once the door opens, then it's best to run.
Aside from the dangerous aspect, Lili is unabashedly seductive and confident with her sexuality. She is no stranger to desire and the more pleasurable side of life, and has indulged in it more than several times. She is also a very dependable when it comes to getting things done. When it comes to work, she is pragmatic and cold even. She can't stop feeling a sense of satisfaction when executing a perfect hit, or when a job goes smooth. Some would say that she's sadistic, and slightly masochistic when the challenge is worthy. She is always looking for things to do and often participates in reckless, fun, and dangerous activities. She is always living each day as if it were her last.
Despite having been rogue for so long, she still carries a sense of honor to her work ethics. Once devoted to a client, she would have no reason to betray them unless they plan to stab her in the back. She doesn't take likely to being bested, and takes on any challenges with a vengeance.
When it comes to her emotions, Liliana is very good with expressing surface feelings as opposed to what she is truly experiencing. Only a few has seen that vulnerable, uncertain side of her that stemmed from her amnesia. She no longer harbors a strong aversion to attachments, but she is still hesitant to settle down. She still feels that there are more things that need to be done. (Besides, she doesn't want to be stuck with just one man.) And no matter how invincible she seems, she doesn't believe that she has a long life to look forward to. The future to her is bleak, so she spends much of her time in the present and sometimes falling backwards into the past.
~History~
Liliana can remember nothing from before her 15th birthday. From the day she awoke in the middle of a forest, Liliana has always been curious about what caused her amnesia, but not so much about her life before that. The barely visible scars on her upper back and left shoulder are enough to tell her it wasn't pleasant. She was scared, weak, naive and confused. Liliana wandered for days, eventually not being able to walk well because of a lack of food. A group of rogues discovered her one day, and nursed her back to health and eventually passing her onto a mentor. Her mentor, a woman named Lola, named her Liliana and taught her everything she needed to know, involving both combat and the opposite gender. After a couple of years, Lili had pretty much accepted Liliana as her mother, and followed her every footstep, determined to become just like her. But like all young women, her curiosity got the best of her and Lola let her out into the world to test out the new skill set. Months passed, and word of several assassinations reached the small town Lola lived in. Lilian returned to a woman who was more of a boss than a mother, and killed whoever she was told to, and soon more of the townspeople started using her services. Most of the people she had been hired to dispose of were innocents, guilty of the crime of stealing a goat or cow. She grew tired of it, and eventually said farewell to Lola and fled the town, having earned not the best of reputations. Lili settled in a much larger town, 20 years old and ready to live a slightly different life.
~Family~
She hasn't the slightest clue where they are or what has happened to them
~Companions/Pets~
Stallion named Venus
~Sexual Orientation~
I think her personality makes it pretty clear that she's straight
~Relationship Status~
Not up to a long term relationship so single
~Current Occupation~
Assassin
~Appearance~
*Image deleted due to copyright infringement.*
[Setting: The setting will probably be more medieval.
Plot: No idea on this part
Side Note: I have never played this type of character before, so I thought it would be rather interesting. And she is open for more than one thread.]
Last edited by Kµr淋 on Wed Jun 26, 2013 10:26 pm; edited 2 times in total
Kµr淋- Beginner Player
- Posts : 43
Join date : 2013-04-16
Re: Bio
-The Slayer
Name: Garwat(The Gray)
Age: 25
Occupation: Slayer/Sword-for-Hire
Location: Northia, within the capitol, Rhyvela(Rey-Vey-Lah). Commonly wandering the city, no residence, no movement restrictions.
Appearance: 6'1", 180lbs, slight bit of fat, golden brown hair, bluish gray eyes, moderately tan, flat face, sleepless eyes, huge hands, yellow teeth and various scars from battle.
Description: Garwat is a more noble figure with incredible charm and brilliance, flawless combat skills, and a mellow, deceptively calm voice. He uses facial expression as a tool to evoke reactions from those around him, and can form a facade of anyone in the entire world in a second. His charming nature usually generates a feeling of envy towards the positions of higher-ups, and a condescending tone towards lower-downs. He cannot run forever, however his ability to escape knights and scouts is nearly unfeasible. Overall, Garwat is a figure who was made nearly perfect for the role of a hired sword.
His character is not all proficiency, however. As a result of traumatic experiences in his childhood, as well as various deep wounds which scarred over, he has many emotional and physical weaknesses, and often experiences flashbacks at inopportune times. The result of his training for swordplay and social telepathy stole time from his education greatly, thus he is mostly illiterate, and he is incapable of intelligence feats a normal man would solve or recite on cue. He is highly self-sufficient, and thus his ability to care and his loyalty are both negligible.
Along with all of these traits, Garwat is visually impaired, in that he is red-green color blind. As a result of this, and his standard suit of chainmail armor, he is called Garwat the Gray because colors hold no apparent significance to him.
History: Garwat was born to two noble parents in the city of Riverdath, one of the more urban cities on the west coast of Northia. Riverdath was a port city located on a channel stretching from one of the great oceans into the Coast of Northia. As a child, he had a keen fascination with swords, and was very greatly extroverted. Every spare moment he had he would sneak out of his house and would either travel to the blacksmith's to swing around faulty swords that the blacksmith hadn't recycled yet, or he would go into town and find ways to trick merchants into giving him free items. He got a great deal of exercise due to all the running away from angry merchants, and he had a healthy amount of laughter throughout those days.
His parents acknowledged their son's love of swords by allowing him to become the page of the hallowed, 'Bartholomew the Raven,' one of the strongest sword-bearing knights in the town. Years went bye, and Garwat continued his work as a page, until one fateful day. A naval invasion courtesy of The Highlights swept through Riverdath unstopped, torturing, burning, plundering and killing everyone in the city who didn't manage to hide or escape. Garwat was one of the fabled few who managed to get out of the massacre alive.
To escape from Riverdath, Garwat had to experience what he later considered, 'The Likeness of Unceasing Death.' He awoke from his slumber late on the day of death and got dressed lazily into his normal brown and white page uniform. He then grabbed a knife and hid it into a sheath around his thigh and ate with his family. Screams sounded while he was eating, the crackling of fire, the cold shouts of murder and the familiar clanking of metal on armor.
Garwat's parents told him to hide, so he ran up a ladder and made his way into the hay weave of the roof, shivering in fear. A few holes in the hay let him peek through and see the bloodstained, dark red armor plates of the Highlights soldiers as they found and butchered his parents, each drop of blood forcing the 10-year-old's heart to skip a beat. Garwat tried his best to keep quiet, to look away as the massacre in his house finally ended, every servant, brother, sister and parent mutilated on the ground, blood soaking the cold dirt floor as dark black smoke rose from the untended furnace.
Garwat closed his eyes, tears dropping as he waited for the screams to stop, his heart racing, in denial, pinching himself to wake up from the nightmare he hoped it was. Flaming arrows shot into the roof, one landing in the young boy's left bicep, causing excruciating pain as he dropped back down into his silent house, coughing as he pulled out the arrow, watching the wound fountain red as it tried to clot. The boy's tears kept falling for the next four hours as he wandered around his city, avoiding groups of soldiers chasing down and killing people Garwat used to know right before his eyes. He saw ghosts all around him as he ran, shouting his name, telling him to hide, leading him away from trouble.
He bumped into a few guards, but managed to escape them through the rush of adrenaline, running as hard as he could through various houses, hiding in the places he used to go to escape the gaze of angry merchants. The smell of blood and the sound of screams weren't so bad anymore, he got used to them. Tired, hungry, thirsty and hurt, Garwat hid in a already searched crate and clutched his damaged arm, falling asleep. When he awoke, the town was silent, not a step, not a scream, not a breath. He arose from his crate, wobbly, barely alive, and made his way to the harbor. All of the Highlights' ships were gone, not a single soldier left to blame for all the chaos. Suddenly, a hand rested on the boy's shoulders, the hand of another, older boy.
The two left Riverdath and helped each other live, orphaned, in the nearby city of Garlowe. The older boy became a merchant, and Garwat became a rogue. Together, the two made money by cheating, stealing, selling to and beating any traveler who was unlucky enough to pass by their stand. Garwat trained with a sword, fighting the occasional guard and training with heavy objects to become as strong as he possibly could. He also watched the older boy haggle prices with men too strong to take from and became a silver tongue himself.
They grew this way until they were old enough to make their way on their own, barely fed, poorly clothed, wretched and dishonest. Garwat left for Rhyvela, a rusted sword in hand, inspired to become a slayer. His honed sword skills beat even a trained Hallowed Circle guard, thus he decided that he would continue on his path of crime and kill for a living, hoping that he would eventually become skilled enough to kill the people responsible for the trauma of his childhood.
At age 17, Garwat was welcomed into the rogue's guild in Rhyvela and was given his first target. After a silent, untraceable, overall flawless murder, Garwat was hailed as a slayer, and his career took off from there. For the next seven years, Garwat spoke, sliced, chopped and ran his way out of every feasible predicament he encountered, all but a few, and grew in prestige among the rogues.
Eventually, his prestige was so great that even Edith IV caught word of his brutal perfection. From there, the flow of time carries words to come.
Personal Quotes:
"If it's moving, it's not dead enough."
"Why do they beg? What's so good about life that it's worth dishonoring one's self?"
"Gray and red are the only colors I care for. They stand for Metal and Blood, especially when its my metal and your blood."
"I swear, if it weren't for meat, I'd be a skeleton."
"You kill me? HAH! NO! I kill you!"
"Shields make clear how cowardly the man behind them is."
"Daggers aren't my style, Bows aren't by game. A sword is enough to give you shame."
Name: Garwat(The Gray)
Age: 25
Occupation: Slayer/Sword-for-Hire
Location: Northia, within the capitol, Rhyvela(Rey-Vey-Lah). Commonly wandering the city, no residence, no movement restrictions.
Appearance: 6'1", 180lbs, slight bit of fat, golden brown hair, bluish gray eyes, moderately tan, flat face, sleepless eyes, huge hands, yellow teeth and various scars from battle.
Description: Garwat is a more noble figure with incredible charm and brilliance, flawless combat skills, and a mellow, deceptively calm voice. He uses facial expression as a tool to evoke reactions from those around him, and can form a facade of anyone in the entire world in a second. His charming nature usually generates a feeling of envy towards the positions of higher-ups, and a condescending tone towards lower-downs. He cannot run forever, however his ability to escape knights and scouts is nearly unfeasible. Overall, Garwat is a figure who was made nearly perfect for the role of a hired sword.
His character is not all proficiency, however. As a result of traumatic experiences in his childhood, as well as various deep wounds which scarred over, he has many emotional and physical weaknesses, and often experiences flashbacks at inopportune times. The result of his training for swordplay and social telepathy stole time from his education greatly, thus he is mostly illiterate, and he is incapable of intelligence feats a normal man would solve or recite on cue. He is highly self-sufficient, and thus his ability to care and his loyalty are both negligible.
Along with all of these traits, Garwat is visually impaired, in that he is red-green color blind. As a result of this, and his standard suit of chainmail armor, he is called Garwat the Gray because colors hold no apparent significance to him.
History: Garwat was born to two noble parents in the city of Riverdath, one of the more urban cities on the west coast of Northia. Riverdath was a port city located on a channel stretching from one of the great oceans into the Coast of Northia. As a child, he had a keen fascination with swords, and was very greatly extroverted. Every spare moment he had he would sneak out of his house and would either travel to the blacksmith's to swing around faulty swords that the blacksmith hadn't recycled yet, or he would go into town and find ways to trick merchants into giving him free items. He got a great deal of exercise due to all the running away from angry merchants, and he had a healthy amount of laughter throughout those days.
His parents acknowledged their son's love of swords by allowing him to become the page of the hallowed, 'Bartholomew the Raven,' one of the strongest sword-bearing knights in the town. Years went bye, and Garwat continued his work as a page, until one fateful day. A naval invasion courtesy of The Highlights swept through Riverdath unstopped, torturing, burning, plundering and killing everyone in the city who didn't manage to hide or escape. Garwat was one of the fabled few who managed to get out of the massacre alive.
To escape from Riverdath, Garwat had to experience what he later considered, 'The Likeness of Unceasing Death.' He awoke from his slumber late on the day of death and got dressed lazily into his normal brown and white page uniform. He then grabbed a knife and hid it into a sheath around his thigh and ate with his family. Screams sounded while he was eating, the crackling of fire, the cold shouts of murder and the familiar clanking of metal on armor.
Garwat's parents told him to hide, so he ran up a ladder and made his way into the hay weave of the roof, shivering in fear. A few holes in the hay let him peek through and see the bloodstained, dark red armor plates of the Highlights soldiers as they found and butchered his parents, each drop of blood forcing the 10-year-old's heart to skip a beat. Garwat tried his best to keep quiet, to look away as the massacre in his house finally ended, every servant, brother, sister and parent mutilated on the ground, blood soaking the cold dirt floor as dark black smoke rose from the untended furnace.
Garwat closed his eyes, tears dropping as he waited for the screams to stop, his heart racing, in denial, pinching himself to wake up from the nightmare he hoped it was. Flaming arrows shot into the roof, one landing in the young boy's left bicep, causing excruciating pain as he dropped back down into his silent house, coughing as he pulled out the arrow, watching the wound fountain red as it tried to clot. The boy's tears kept falling for the next four hours as he wandered around his city, avoiding groups of soldiers chasing down and killing people Garwat used to know right before his eyes. He saw ghosts all around him as he ran, shouting his name, telling him to hide, leading him away from trouble.
He bumped into a few guards, but managed to escape them through the rush of adrenaline, running as hard as he could through various houses, hiding in the places he used to go to escape the gaze of angry merchants. The smell of blood and the sound of screams weren't so bad anymore, he got used to them. Tired, hungry, thirsty and hurt, Garwat hid in a already searched crate and clutched his damaged arm, falling asleep. When he awoke, the town was silent, not a step, not a scream, not a breath. He arose from his crate, wobbly, barely alive, and made his way to the harbor. All of the Highlights' ships were gone, not a single soldier left to blame for all the chaos. Suddenly, a hand rested on the boy's shoulders, the hand of another, older boy.
The two left Riverdath and helped each other live, orphaned, in the nearby city of Garlowe. The older boy became a merchant, and Garwat became a rogue. Together, the two made money by cheating, stealing, selling to and beating any traveler who was unlucky enough to pass by their stand. Garwat trained with a sword, fighting the occasional guard and training with heavy objects to become as strong as he possibly could. He also watched the older boy haggle prices with men too strong to take from and became a silver tongue himself.
They grew this way until they were old enough to make their way on their own, barely fed, poorly clothed, wretched and dishonest. Garwat left for Rhyvela, a rusted sword in hand, inspired to become a slayer. His honed sword skills beat even a trained Hallowed Circle guard, thus he decided that he would continue on his path of crime and kill for a living, hoping that he would eventually become skilled enough to kill the people responsible for the trauma of his childhood.
At age 17, Garwat was welcomed into the rogue's guild in Rhyvela and was given his first target. After a silent, untraceable, overall flawless murder, Garwat was hailed as a slayer, and his career took off from there. For the next seven years, Garwat spoke, sliced, chopped and ran his way out of every feasible predicament he encountered, all but a few, and grew in prestige among the rogues.
Eventually, his prestige was so great that even Edith IV caught word of his brutal perfection. From there, the flow of time carries words to come.
Personal Quotes:
"If it's moving, it's not dead enough."
"Why do they beg? What's so good about life that it's worth dishonoring one's self?"
"Gray and red are the only colors I care for. They stand for Metal and Blood, especially when its my metal and your blood."
"I swear, if it weren't for meat, I'd be a skeleton."
"You kill me? HAH! NO! I kill you!"
"Shields make clear how cowardly the man behind them is."
"Daggers aren't my style, Bows aren't by game. A sword is enough to give you shame."
Last edited by Amalgamator on Sun Jun 23, 2013 8:06 am; edited 3 times in total (Reason for editing : readability)
Amalgamator- Good player
- Posts : 122
Join date : 2013-06-11
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